Scientists are often the first to admit when they don't know the answer. I don't think your general claims about the scientific community are fair. Of course, this is still only theoretical at best, and is no better than the Big Bang "theory." Such a thing would only exist once in a universe's lifetime - at genesis, and can be comparable to a Big Bang. A being of pure energy being emitted out into space, condensing back into matter. That is, in my opinion, what a "White Hole" would be. The sheer amount of energy such a process would release can only be described as that - a sphere of pure energy being emitted back out into space.Īlso consider that energy and matter are interchangeable - An object traveling at (or beyond) the speed of light would "become" energy. I personally think that something happens to that black hole - something to destabilize it (Here lies the biggest hole in the theory - what could destabilize a singularity, let alone a black hole?), and release the mass. I personally have my own theories about the Big Bang, to be slightly off-topic.ġ.) All galaxies have a supermassive black hole at its center.Ģ.) Galaxies are "mobile" - Their centers move towards other galaxies.ģ.) The nature of black holes is to consume - mass approaching a black hole is added onto a black hole.įrom this, one can logically assume that all mass in the universe, after an unfathomable amount of time, will eventually fall into one, single black hole. The best thing you could do is, like Darvince said, cause a massive explosion and hope your computer doesn't die! That might happen when we can change the textures of planets ourselves, like in Universe Sandbox 1, while still keeping heightmap system so that we can change the sea level.I don't think such a thing could be possible with current computers, let alone US. The devs will fix it eventually, I'm sure, but that will probably happen when they know they won't have to change the system that it's based on. I mean, it shouldn't look completely different if it's meant to be Earth, but it doesn't have to be perfectly exact either, just as long as you can recognize it as Earth, which you obviously do, so there should be no issue here. The point of this program is to simulate astrophysical phenomenon. Universe Sandbox 1 Earth doesn't have that problem because you can't change the sea level program, there is no height map, just a color map with a static sea component, the reason the coasts are distorted is because the sea level is right between values where it would normally be a sharp line, making the program "confused" and giving effects like this, it's not that big an issue, I don't think any students are using this program to learn geography when that is not the point of this program whatsoever. Universe Sandbox 2 has plenty of bugs like this which must be fixed as soon as possible. These are ocean level elevation errors and bugs that has long existed for the Earth in Universe Sandbox 2 since, Alpha 0, which has never been fixed. England and France has distorted shapes and the sea level is too high in some areas and too low in others. The Gulf of Mexico, has area where the sea has retreated and other areas where the sea level is too high, like in Florida. Australia and New Guinea are connected by land because the sea level is too low. When adding the default Earth into a new simulation from the ( Add button) Planets category, the continents have a strange appearance that some of the Earth's oceans have been drained away. Let me explain the problem to you in full details.Īll following images are created with " Universe Sandbox 2". There is an Earth bug in Universe Sandbox 2 that was there for a very long time since Alpha 0, which has never ever been fixed ever since today.
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