And the fighter kits would still get a half attack from specialization for a total of 2.5 at 13. They still get extra attacks 1/2 attacks at 7 and 13. In hindsight it's not to bad I guess as their thac0 would still be better. It would hurt to lose out on an extra 1/2 or extra 1 attack per round. It's even worse in BG2 as Mages/Priests really start to gain a huge edge power wise. I already feel the Ranger is a weak class in Baldur's Gate. So a Kensai focused in Longswords, Dual-wielding a Longsword and Dagger would get his speed facter, hit/damage, and kai damage on attacks from the longsword, but the dagger would only deal normal damage).įighters/Rangers/Paladins must be fairly weak in PnP if they can't specialize or get grandmastery. In both cases, their extra hit/damage and other special abilities only function when equipped with bows or their favored weapon type (Must be wielded in the main hand, for 1 hd weapons, and only applies to that weapon type. And much like the Archer could wear armor if they wanted to, but doing so disables their bonuses, since it they can't move as freely as needed. The Kensai can only place ** in weapons, but choose 1 type of Sword-like weapon they've specialized in at creation as their favored weapon, and gain a free 3rd * in that weapon. But on the other hand, they're supposed to get a bonus attack when using a bow (Bows in PnP cannot normally benefit from any extra attacks), and if they root themselves in position, they can get an additional attack on top of that (for a total of 4) (they can technically wear any armor, but anything over studded leather, besides elven chain, is too restrictive and negates all their bonuses). Archers can place up to *** in bows (and only bows), * in everything else, and lose all bonus attacks from specialization and levels. The only partial exception being the Archer (yeah, it's actually a fighter kit that rangers can also use, just like the Cavalier is actually a fighter kit that paladins can use) and Kensai. (And Fighter kits are supposed to be limited to specialized (**) at max, since GM is a single class, un-kitted Fighter exclusive ability. (technically Rangers and Paladins can't specialize at all, but the GM rules allow single class, unkitted rangers/paladins to specialize) All Ranger/Paladin kits are also supposed to lose the ability to specialize as part of their penalty.
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